Extensions to permutation warping for parallel volume rendering
نویسندگان
چکیده
منابع مشابه
Extensions to Permutation Warping for Parallel Volume Rendering
Biomedical volume visualization requires high quality and high performance, but the existing high performance solutions such as the Shear Warp algorithm, 3D texture mapping, and special purpose hardware have problems. Permutation warping achieves high delity for biomedical datasets of regular rectilinear volumes, using a one-to-one communication scheme for optimal O(1) communication on massivel...
متن کاملTime and Space Optimal Data Parallel Volume Rendering Using Permutation Warping
in the department of electrical engineering and the department of computer science and engineering. He earned his MSEE and Ph.D degrees in electri-period he designed and developed an anti-submarine warfare system for Indian Navy. Professor Somani's research interests are in the area of fault tolerant computing, computer interconnection networks, computer architecture, parallel computer systems ...
متن کاملData Dependent Optimizations for Permutation Volume Rendering
We have developed a highly e cient, high delity approach for parallel volume rendering that is called permutation warping. Permutation warping may use any one pass lter kernel, an example of which is trilinear reconstruction, an advantage over the shear warp approach. This work discusses experiments in improving permutation warping using data dependent optimizations to make it more competitive ...
متن کاملParallel Volume Rendering for Large Scientific Data
Parallel Volume Rendering for Large Scientific Data by Thomas Fogal University of New Hampshire, December, 2011 Data sets of immense size are regularly generated by large scale computing resources. Even among more traditional methods for acquisition of volume data, such as MRI and CT scanners, data which is too large to be effectively visualized on standard workstations is now commonplace. One ...
متن کاملPARAVOL: Parallel Volume Rendering for Virtual Medicine
PARAVOL is a system under construction that combines software and hardwarerenderers. The system consists of the Fuzzy-Set Renderer (FSR), which runs on a SiliconGraphics Reality Engine, and the Active Ray-Tracer (ART), which runs on the Cray T3D. FSR utilizes hardware-based texture mapping to deliver real-time, medium quality, volume rendered images. It is geared mainly to provide a nav...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Parallel Computing
سال: 1998
ISSN: 0167-8191
DOI: 10.1016/s0167-8191(98)00063-5